Files
UnrealEngineUWP/Engine/Source/Editor/AddContentDialog/AddContentDialog.Build.cs
bruce nesbit 15873e22b5 Added suport for classes to register with super search for handling/acting on searches
Hooked in feature packs to show in super search using tags in the FP manifests
Added some keywords to manifests for super search

[CL 2526727 by bruce nesbit in Main branch]
2015-04-27 05:56:20 -04:00

57 lines
1.1 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AddContentDialog : ModuleRules
{
public AddContentDialog(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"ContentBrowser",
"SuperSearch"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Slate",
"SlateCore",
"InputCore",
"Json",
"EditorStyle",
"DirectoryWatcher",
"DesktopPlatform",
"PakFile",
"ImageWrapper",
"UnrealEd",
"CoreUObject",
"WidgetCarousel",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SuperSearch",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/AddContentDialog/Private",
"Editor/AddContentDialog/Private/ViewModels",
"Editor/AddContentDialog/Private/ContentSourceProviders/AssetPack",
"Editor/AddContentDialog/Private/ContentSourceProviders/FeaturePack",
}
);
}
}