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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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155432a8ef8beea2bbceedbbb5e351de40e7361f
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavMesh
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frederic doll 8a000d660b Improve navmesh generation debugging :
- add ways to see the heightfield bound (and max height)
- improve logging for components added to the NavOctree

#rb aris.theophanidis

[CL 22792849 by frederic doll in ue5-main branch]
2022-10-26 17:27:00 -04:00
..
NavMeshBoundsVolume.h
…
NavMeshPath.h
Upgraded a lot of the navigation code. to use FVector::FReal rather than floats. Areas of code where there was little to gain from doing this but would break existing code have been left as float.
2022-09-21 09:16:42 -04:00
NavMeshRenderingComponent.h
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NavTestRenderingComponent.h
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PImplRecastNavMesh.h
Upgraded a lot of the navigation code. to use FVector::FReal rather than floats. Areas of code where there was little to gain from doing this but would break existing code have been left as float.
2022-09-21 09:16:42 -04:00
RecastHelpers.h
…
RecastInternalDebugData.cpp
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RecastInternalDebugData.h
…
RecastNavMesh.h
Improve navmesh generation debugging :
2022-10-26 17:27:00 -04:00
RecastNavMeshDataChunk.h
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RecastNavMeshGenerator.h
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RecastQueryFilter.h
Upgraded a lot of the navigation code. to use FVector::FReal rather than floats. Areas of code where there was little to gain from doing this but would break existing code have been left as float.
2022-09-21 09:16:42 -04:00
RecastVersion.h
…
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