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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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155432a8ef8beea2bbceedbbb5e351de40e7361f
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Private/Spatial
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tyson brochu 7d7a4c3697 FindNearestCurveToRay: when processing segments in a curve, balance the distance-to-ray-origin against the ray-segment distance to find the optimal segment
#jira UE-139813
#rb jimmy.andrews david.hill
#preflight 6331db9e7b582f58ab76ee10

[CL 22193238 by tyson brochu in ue5-main branch]
2022-09-26 16:25:25 -04:00
..
GeometrySet3.cpp
FindNearestCurveToRay: when processing segments in a curve, balance the distance-to-ray-origin against the ray-segment distance to find the optimal segment
2022-09-26 16:25:25 -04:00
PointSetHashTable.cpp
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PriorityOrderPoints.cpp
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SparseDynamicOctree3.cpp
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ZOrderCurvePoints.cpp
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