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155432a8ef8beea2bbceedbbb5e351de40e7361f
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Private/CompGeom
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jimmy andrews 56855bd081 Add a GetFace method to TConvexHull3 and use it to get polygonal faces for convex hulls when building a convex hull for Chaos. This makes us less likely to add near-degenerate faces for which we cannot compute the normals.
#rb Chris.Caulfield
#preflight 63613dae41625be270d322c4

[CL 22890192 by jimmy andrews in ue5-main branch]
2022-11-01 16:03:10 -04:00
..
ThirdParty
Make visual studio compile exact predicate code with precise math compile settings, for more consistent performance results, and change to generally compute in double precision for predicates where the 'difficult' cases can be ~50x more expensive to compute.
2022-09-27 22:55:36 -04:00
ConvexDecomposition3.cpp
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ConvexHull2.cpp
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ConvexHull3.cpp
Add a GetFace method to TConvexHull3 and use it to get polygonal faces for convex hulls when building a convex hull for Chaos. This makes us less likely to add near-degenerate faces for which we cannot compute the normals.
2022-11-01 16:03:10 -04:00
Delaunay2.cpp
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DiTOrientedBox.cpp
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ExactPredicates.cpp
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FitOrientedBox2.cpp
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FitOrientedBox3.cpp
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PolygonTriangulation.cpp
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