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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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155432a8ef8beea2bbceedbbb5e351de40e7361f
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.BuildGraph
History
Ben Marsh 2f7d96f1d9 Horde: Fix input/output names (again).
#preflight none

[CL 22363351 by Ben Marsh in ue5-main branch]
2022-10-05 17:01:09 -04:00
..
Expressions
BuildGraph: Use table-driven opcode parsing, to decouple instruction decode from execution.
2022-10-04 15:55:19 -04:00
.editorconfig
EpicGames.BuildGraph: Fix warnings when compiling against NET 6 SDK.
2022-09-30 13:52:23 -04:00
BgAgentDef.cs
…
BgAggregateDef.cs
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BgBadgeDef.cs
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BgBytecodeWriter.cs
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BgCompiler.cs
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BgContext.cs
EpicGames.BuildGraph: Fix warnings when compiling against NET 6 SDK.
2022-09-30 13:52:23 -04:00
BgDiagnosticDef.cs
…
BgGraphDef.cs
Horde: Fix input/output names (again).
2022-10-05 17:01:09 -04:00
BgInterpreter.cs
BuildGraph: Use table-driven opcode parsing, to decouple instruction decode from execution.
2022-10-04 15:55:19 -04:00
BgLabelDef.cs
…
BgNodeDef.cs
EpicGames.BuildGraph: Fix warnings when compiling against NET 6 SDK.
2022-09-30 13:52:23 -04:00
BgObjectDef.cs
EpicGames.BuildGraph: Fix warnings when compiling against NET 6 SDK.
2022-09-30 13:52:23 -04:00
BgOpcode.cs
…
BgOptionDef.cs
EpicGames.BuildGraph: Fix warnings when compiling against NET 6 SDK.
2022-09-30 13:52:23 -04:00
BgReport.cs
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BgThunkDef.cs
…
EpicGames.BuildGraph.csproj
Upgrade shared C# projects to NET 6.
2022-10-03 09:44:33 -04:00
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