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#rb Per.Larsson #rnx #preflight 634805f7f93be0f634b8ed5b - Added a new FArchive 'FFixedBufferWriterArchive' that will let me serialize to an already allocated, fixed sized memory buffer. - Moved the code for opening and reading packages to shared utility functions so that it is easier to keep the error messages consistent. - Moved common code to a new function ::TryRehydrateBuilder so that both rehydration methods can share it. - Note that technically we are changing the API since now we accept a TConstArrayView for the package file paths for both the virtualization and rehydration paths, but existing code will be compatible with this change. [CL 22511406 by paul chipchase in ue5-main branch]
15 lines
330 B
C++
15 lines
330 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/UnrealString.h"
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#include "Internationalization/Text.h"
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namespace UE::Virtualization
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{
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void VirtualizePackages(TConstArrayView<FString> PackagePaths, TArray<FText>& OutErrors);
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} // namespace UE::Virtualization
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