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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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155432a8ef8beea2bbceedbbb5e351de40e7361f
UnrealEngineUWP/Engine/Programs
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Zousar Shaker 6540112e2f Allow an Epic-only configuration on UnrealHeaderTool that enforces TObjectPtr usage in Engine Plugins specifically. Cannot be used externally due to the occurrance of third party plugins being placed in the engine plugins directory. Tested against C++ UHT and C# UHT both with and without the Epic-only configuration file present.
#rb tim.smith
#preflight 6334666b0169596cdf0cc710

[CL 22225475 by Zousar Shaker in ue5-main branch]
2022-09-28 12:58:24 -04:00
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BuildPatchTool/Config
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CrashReportClient/Config
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LiveCodingConsole/Config
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ShaderCompileWorker/Config
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SlateUGS
- Allow staging/packaging of programs (requires the program have a basic .uproject, see the new SlateUGS.uproject)
2022-09-08 11:22:00 -04:00
UnrealFrontend/Config
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UnrealGameSync
Bump Linux to new v20 toolchain
2022-06-09 13:49:56 -04:00
UnrealHeaderTool/Config
Allow an Epic-only configuration on UnrealHeaderTool that enforces TObjectPtr usage in Engine Plugins specifically. Cannot be used externally due to the occurrance of third party plugins being placed in the engine plugins directory. Tested against C++ UHT and C# UHT both with and without the Epic-only configuration file present.
2022-09-28 12:58:24 -04:00
UnrealInsights/Config
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UnrealLightmass/Config
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UnrealMultiUserServer/Config
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UnrealMultiUserSlateServer/Config
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UnrealRecoverySvc/Config
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