Files
UnrealEngineUWP/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlUI/RemoteControlUI.Build.cs
Paul Vincent 154f12785a Remote Control UI 2.0 refresh
#jira UE-146238
#rb Simon.Therriault Jeremie.Roy Denys.Dubinin Patrick.Gross

1. Add toolbar to RC preset

#jira UE-146239
#rb Simon.Therriault Jeremie.Roy Denys.Dubinin Patrick.Gross

2. Add search bar / filter in RC preset

#jira UE-146241
#rb Simon.Therriault Jeremie.Roy Denys.Dubinin Patrick.Gross

3. Add action buttons in RC preset toolbar

#jira UE-146243
#rb Simon.Therriault Jeremie.Roy Denys.Dubinin Patrick.Gross
#preflight 19433119

[CL 19936720 by Paul Vincent in ue5-main branch]
2022-04-27 06:16:24 -04:00

44 lines
823 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RemoteControlUI : ModuleRules
{
public RemoteControlUI(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"AssetRegistry",
"AssetTools",
"ClassViewer",
"Core",
"CoreUObject",
"DeveloperSettings",
"EditorWidgets",
"EditorStyle",
"Engine",
"HotReload",
"InputCore",
"MainFrame",
"MessageLog",
"Projects",
"PropertyEditor",
"RemoteControl",
"RemoteControlCommon",
"RemoteControlProtocolWidgets",
"SceneOutliner",
"Slate",
"SlateCore",
"ToolMenus",
"ToolWidgets",
"UnrealEd"
}
);
}
}