You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
478 lines
17 KiB
C++
478 lines
17 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
#include "Containers/CircularQueue.h"
|
|
#include "Interfaces/MetasoundFrontendSourceInterface.h"
|
|
#include "MetasoundArrayNodes.h"
|
|
#include "MetasoundExecutableOperator.h"
|
|
#include "MetasoundFacade.h"
|
|
#include "MetasoundNodeInterface.h"
|
|
#include "MetasoundParamHelper.h"
|
|
#include "MetasoundTrigger.h"
|
|
|
|
#define LOCTEXT_NAMESPACE "MetasoundFrontend"
|
|
|
|
namespace Metasound
|
|
{
|
|
namespace ArrayNodeRandomGetVertexNames
|
|
{
|
|
METASOUND_PARAM(InputTriggerNextValue, "Next", "Trigger to get the next value in the randomized array.")
|
|
METASOUND_PARAM(InputTriggerResetSeed, "Reset", "Trigger to reset the seed for the randomized array.")
|
|
METASOUND_PARAM(InputRandomArray, "In Array", "Input array to randomized.")
|
|
METASOUND_PARAM(InputWeights, "Weights", "Input array of weights to use for random selection. Will repeat if this array is shorter than the input array to select from.")
|
|
METASOUND_PARAM(InputSeed, "Seed", "Seed to use for the random shuffle.")
|
|
METASOUND_PARAM(InputNoRepeatOrder, "No Repeats", "The number of elements to track to avoid repeating in a row.")
|
|
METASOUND_PARAM(InputEnableSharedState, "Enable Shared State", "Set to enabled to share state across instances of this MetaSound.")
|
|
METASOUND_PARAM(OutputTriggerOnNext, "On Next", "Triggers when the \"Next\" input is triggered.")
|
|
METASOUND_PARAM(OutputTriggerOnReset, "On Reset", "Triggers when the \"Shuffle\" input is triggered or if the array is auto-shuffled.")
|
|
METASOUND_PARAM(ShuffleOutputValue, "Value", "Value of the current shuffled element.")
|
|
}
|
|
|
|
class METASOUNDFRONTEND_API FArrayRandomGet
|
|
{
|
|
public:
|
|
FArrayRandomGet() = default;
|
|
FArrayRandomGet(int32 InSeed, int32 InMaxIndex, const TArray<float>& InWeights, int32 InNoRepeatOrder);
|
|
~FArrayRandomGet() = default;
|
|
|
|
void Init(int32 InSeed, int32 InMaxIndex, const TArray<float>& InWeights, int32 InNoRepeatOrder);
|
|
void SetSeed(int32 InSeed);
|
|
void SetNoRepeatOrder(int32 InNoRepeatOrder);
|
|
void SetRandomWeights(const TArray<float>& InRandomWeights);
|
|
void ResetSeed();
|
|
int32 NextValue();
|
|
|
|
int32 GetNoRepeatOrder() const { return NoRepeatOrder; }
|
|
int32 GetMaxIndex() const { return MaxIndex; }
|
|
|
|
private:
|
|
float ComputeTotalWeight();
|
|
|
|
// The current index into the array of indicies (wraps between 0 and ShuffleIndices.Num())
|
|
TArray<int32> PreviousIndices;
|
|
TUniquePtr<TCircularQueue<int32>> PreviousIndicesQueue;
|
|
int32 NoRepeatOrder = INDEX_NONE;
|
|
|
|
// Array of indices (in order 0 to Num)
|
|
int32 MaxIndex = 0;
|
|
TArray<float> RandomWeights;
|
|
|
|
// Random stream to use to randomize the shuffling
|
|
FRandomStream RandomStream;
|
|
};
|
|
|
|
struct InitSharedStateArgs
|
|
{
|
|
FGuid SharedStateId;
|
|
int32 Seed = INDEX_NONE;
|
|
int32 NumElements = 0;
|
|
int32 NoRepeatOrder = 0;
|
|
bool bIsPreviewSound = false;
|
|
TArray<float> Weights;
|
|
};
|
|
|
|
class METASOUNDFRONTEND_API FSharedStateRandomGetManager
|
|
{
|
|
public:
|
|
static FSharedStateRandomGetManager& Get();
|
|
|
|
void InitSharedState(InitSharedStateArgs& InArgs);
|
|
int32 NextValue(const FGuid& InSharedStateId);
|
|
void SetSeed(const FGuid& InSharedStateId, int32 InSeed);
|
|
void SetNoRepeatOrder(const FGuid& InSharedStateId, int32 InNoRepeatOrder);
|
|
void SetRandomWeights(const FGuid& InSharedStateId, const TArray<float>& InRandomWeights);
|
|
void ResetSeed(const FGuid& InSharedStateId);
|
|
|
|
private:
|
|
FSharedStateRandomGetManager() = default;
|
|
~FSharedStateRandomGetManager() = default;
|
|
|
|
FCriticalSection CritSect;
|
|
|
|
TMap<FGuid, TUniquePtr<FArrayRandomGet>> RandomGets;
|
|
};
|
|
|
|
template<typename ArrayType>
|
|
class TArrayRandomGetOperator : public TExecutableOperator<TArrayRandomGetOperator<ArrayType>>
|
|
{
|
|
public:
|
|
using FArrayDataReadReference = TDataReadReference<ArrayType>;
|
|
using FArrayWeightReadReference = TDataReadReference<TArray<float>>;
|
|
using WeightsArrayType = TArray<float>;
|
|
using ElementType = typename MetasoundArrayNodesPrivate::TArrayElementType<ArrayType>::Type;
|
|
using FElementTypeWriteReference = TDataWriteReference<ElementType>;
|
|
|
|
static const FVertexInterface& GetDefaultInterface()
|
|
{
|
|
using namespace ArrayNodeRandomGetVertexNames;
|
|
|
|
static const FVertexInterface DefaultInterface(
|
|
FInputVertexInterface(
|
|
TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputTriggerNextValue)),
|
|
TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputTriggerResetSeed)),
|
|
TInputDataVertex<ArrayType>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputRandomArray)),
|
|
TInputDataVertex<WeightsArrayType>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputWeights)),
|
|
TInputDataVertex<int32>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputSeed), -1),
|
|
TInputDataVertex<int32>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputNoRepeatOrder), 1),
|
|
TInputDataVertex<bool>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputEnableSharedState), false)
|
|
),
|
|
FOutputVertexInterface(
|
|
TOutputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputTriggerOnNext)),
|
|
TOutputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputTriggerOnReset)),
|
|
TOutputDataVertex<ElementType>(METASOUND_GET_PARAM_NAME_AND_METADATA(ShuffleOutputValue))
|
|
)
|
|
);
|
|
|
|
return DefaultInterface;
|
|
}
|
|
|
|
static const FNodeClassMetadata& GetNodeInfo()
|
|
{
|
|
auto CreateNodeClassMetadata = []() -> FNodeClassMetadata
|
|
{
|
|
FName DataTypeName = GetMetasoundDataTypeName<ArrayType>();
|
|
FName OperatorName = "Random Get";
|
|
FText NodeDisplayName = METASOUND_LOCTEXT_FORMAT("RandomArrayGetNode_OpDisplayNamePattern", "Random Get ({0})", GetMetasoundDataTypeDisplayText<ArrayType>());
|
|
FText NodeDescription = METASOUND_LOCTEXT("RandomArrayGetNode_Description", "Randomly retrieve data from input array using the supplied weights.");
|
|
FVertexInterface NodeInterface = GetDefaultInterface();
|
|
|
|
return MetasoundArrayNodesPrivate::CreateArrayNodeClassMetadata(DataTypeName, OperatorName, NodeDisplayName, NodeDescription, NodeInterface);
|
|
};
|
|
|
|
static const FNodeClassMetadata Metadata = CreateNodeClassMetadata();
|
|
|
|
return Metadata;
|
|
}
|
|
|
|
static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
|
|
{
|
|
using namespace ArrayNodeRandomGetVertexNames;
|
|
using namespace MetasoundArrayNodesPrivate;
|
|
|
|
const FInputVertexInterfaceData& InputData = InParams.InputData;
|
|
|
|
FTriggerReadRef InTriggerNext = InputData.GetOrCreateDefaultDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(InputTriggerNextValue), InParams.OperatorSettings);
|
|
FTriggerReadRef InTriggerReset = InputData.GetOrCreateDefaultDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(InputTriggerResetSeed), InParams.OperatorSettings);
|
|
FArrayDataReadReference InInputArray = InputData.GetOrCreateDefaultDataReadReference<ArrayType>(METASOUND_GET_PARAM_NAME(InputRandomArray), InParams.OperatorSettings);
|
|
FArrayWeightReadReference InInputWeightsArray = InputData.GetOrCreateDefaultDataReadReference<WeightsArrayType>(METASOUND_GET_PARAM_NAME(InputWeights), InParams.OperatorSettings);
|
|
FInt32ReadRef InSeedValue = InputData.GetOrCreateDefaultDataReadReference<int32>(METASOUND_GET_PARAM_NAME(InputSeed), InParams.OperatorSettings);
|
|
FInt32ReadRef InNoRepeatOrder = InputData.GetOrCreateDefaultDataReadReference<int32>(METASOUND_GET_PARAM_NAME(InputNoRepeatOrder), InParams.OperatorSettings);
|
|
FBoolReadRef bInEnableSharedState = InputData.GetOrCreateDefaultDataReadReference<bool>(METASOUND_GET_PARAM_NAME(InputEnableSharedState), InParams.OperatorSettings);
|
|
|
|
return MakeUnique<TArrayRandomGetOperator<ArrayType>>(InParams, InTriggerNext, InTriggerReset, InInputArray, InInputWeightsArray, InSeedValue, InNoRepeatOrder, bInEnableSharedState);
|
|
}
|
|
|
|
TArrayRandomGetOperator(
|
|
const FBuildOperatorParams& InParams,
|
|
const FTriggerReadRef& InTriggerNext,
|
|
const FTriggerReadRef& InTriggerReset,
|
|
const FArrayDataReadReference& InInputArray,
|
|
const TDataReadReference<WeightsArrayType>& InInputWeightsArray,
|
|
const FInt32ReadRef& InSeedValue,
|
|
const FInt32ReadRef& InNoRepeatOrder,
|
|
const FBoolReadRef& bInEnableSharedState)
|
|
: TriggerNext(InTriggerNext)
|
|
, TriggerReset(InTriggerReset)
|
|
, InputArray(InInputArray)
|
|
, InputWeightsArray(InInputWeightsArray)
|
|
, SeedValue(InSeedValue)
|
|
, NoRepeatOrder(InNoRepeatOrder)
|
|
, TriggerOnNext(FTriggerWriteRef::CreateNew(InParams.OperatorSettings))
|
|
, TriggerOnReset(FTriggerWriteRef::CreateNew(InParams.OperatorSettings))
|
|
, OutValue(TDataWriteReferenceFactory<ElementType>::CreateAny(InParams.OperatorSettings))
|
|
, bEnableSharedState(bInEnableSharedState)
|
|
{
|
|
using namespace Frontend;
|
|
|
|
SharedStateUniqueId = InParams.Node.GetInstanceID();
|
|
|
|
Reset(InParams);
|
|
}
|
|
|
|
virtual ~TArrayRandomGetOperator() = default;
|
|
|
|
virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override
|
|
{
|
|
using namespace ArrayNodeRandomGetVertexNames;
|
|
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputTriggerNextValue), TriggerNext);
|
|
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputTriggerResetSeed), TriggerReset);
|
|
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputRandomArray), InputArray);
|
|
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputWeights), InputWeightsArray);
|
|
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputSeed), SeedValue);
|
|
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputNoRepeatOrder), NoRepeatOrder);
|
|
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputEnableSharedState), bEnableSharedState);
|
|
}
|
|
|
|
virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override
|
|
{
|
|
using namespace ArrayNodeRandomGetVertexNames;
|
|
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutputTriggerOnNext), TriggerOnNext);
|
|
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutputTriggerOnReset), TriggerOnReset);
|
|
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(ShuffleOutputValue), OutValue);
|
|
}
|
|
|
|
virtual FDataReferenceCollection GetInputs() const override
|
|
{
|
|
// This should never be called. Bind(...) is called instead. This method
|
|
// exists as a stop-gap until the API can be deprecated and removed.
|
|
checkNoEntry();
|
|
return {};
|
|
}
|
|
|
|
virtual FDataReferenceCollection GetOutputs() const override
|
|
{
|
|
// This should never be called. Bind(...) is called instead. This method
|
|
// exists as a stop-gap until the API can be deprecated and removed.
|
|
checkNoEntry();
|
|
return {};
|
|
}
|
|
|
|
void Reset(const IOperator::FResetParams& InParams)
|
|
{
|
|
using namespace Frontend;
|
|
#if WITH_METASOUND_DEBUG_ENVIRONMENT
|
|
if (InParams.Environment.Contains<FString>(SourceInterface::Environment::GraphName))
|
|
{
|
|
GraphName = *InParams.Environment.GetValue<FString>(SourceInterface::Environment::GraphName);
|
|
}
|
|
#endif // WITH_METASOUND_DEBUG_ENVIRONMENT
|
|
bIsPreviewSound = InParams.Environment.GetValue<bool>(SourceInterface::Environment::IsPreview);
|
|
|
|
// Check to see if this is a global shuffler or a local one.
|
|
// Global shuffler will use a namespace to opt into it.
|
|
PrevSeedValue = *SeedValue;
|
|
|
|
WeightsArray = *InputWeightsArray;
|
|
|
|
const ArrayType& InputArrayRef = *InputArray;
|
|
PrevArraySize = InputArrayRef.Num();
|
|
PrevNoRepeatOrder = FMath::Clamp(*NoRepeatOrder, 0, PrevArraySize - 1);
|
|
|
|
InitializeState(PrevArraySize);
|
|
|
|
*OutValue = TDataTypeFactory<ElementType>::CreateAny(InParams.OperatorSettings);
|
|
TriggerOnNext->Reset();
|
|
TriggerOnReset->Reset();
|
|
}
|
|
|
|
bool UseSharedState() const
|
|
{
|
|
return *bEnableSharedState && bSharedStateInitialized;
|
|
}
|
|
|
|
void Execute()
|
|
{
|
|
TriggerOnNext->AdvanceBlock();
|
|
TriggerOnReset->AdvanceBlock();
|
|
|
|
const ArrayType& InputArrayRef = *InputArray;
|
|
|
|
// Determine if the state of the random number generator needs to be
|
|
// reinitialized.
|
|
const bool bIsArrayNonEmpty = InputArrayRef.Num() != 0; // Skip reinit if the array is empty because it represents an invalid state for this node.
|
|
const bool bIsArraySizeChanged = PrevArraySize != InputArrayRef.Num(); // Need to reinit for array size changes.
|
|
const bool bIsSharedStateEnablementInconsistent = (*bEnableSharedState != bSharedStateInitialized); // Need to reinit if the shared state enablement has been updated.
|
|
|
|
const bool bIsStateReinitializationNeeded = bIsArrayNonEmpty && (bIsArraySizeChanged || bIsSharedStateEnablementInconsistent);
|
|
|
|
PrevArraySize = InputArrayRef.Num();
|
|
|
|
if (bIsStateReinitializationNeeded)
|
|
{
|
|
InitializeState(PrevArraySize);
|
|
}
|
|
|
|
if (PrevArraySize == 0)
|
|
{
|
|
#if WITH_METASOUND_DEBUG_ENVIRONMENT
|
|
if (!bHasLoggedEmptyArrayWarning)
|
|
{
|
|
UE_LOG(LogMetaSound, Verbose, TEXT("Array Random Get: empty array input (Graph '%s')"), *GraphName);
|
|
bHasLoggedEmptyArrayWarning = true;
|
|
}
|
|
#endif // WITH_METASOUND_DEBUG_ENVIRONMENT
|
|
return;
|
|
}
|
|
|
|
// Check for a seed change
|
|
if (PrevSeedValue != *SeedValue)
|
|
{
|
|
PrevSeedValue = *SeedValue;
|
|
|
|
if (UseSharedState())
|
|
{
|
|
FSharedStateRandomGetManager& RGM = FSharedStateRandomGetManager::Get();
|
|
RGM.SetSeed(SharedStateUniqueId, PrevSeedValue);
|
|
}
|
|
else
|
|
{
|
|
check(ArrayRandomGet.IsValid());
|
|
ArrayRandomGet->SetSeed(PrevSeedValue);
|
|
}
|
|
}
|
|
|
|
if (PrevNoRepeatOrder != *NoRepeatOrder)
|
|
{
|
|
PrevNoRepeatOrder = *NoRepeatOrder;
|
|
if (UseSharedState())
|
|
{
|
|
FSharedStateRandomGetManager& RGM = FSharedStateRandomGetManager::Get();
|
|
RGM.SetNoRepeatOrder(SharedStateUniqueId, PrevNoRepeatOrder);
|
|
}
|
|
else
|
|
{
|
|
check(ArrayRandomGet.IsValid());
|
|
ArrayRandomGet->SetNoRepeatOrder(PrevNoRepeatOrder);
|
|
}
|
|
}
|
|
|
|
WeightsArray = *InputWeightsArray;
|
|
if (UseSharedState())
|
|
{
|
|
FSharedStateRandomGetManager& RGM = FSharedStateRandomGetManager::Get();
|
|
RGM.SetRandomWeights(SharedStateUniqueId, WeightsArray);
|
|
}
|
|
else
|
|
{
|
|
check(ArrayRandomGet.IsValid());
|
|
ArrayRandomGet->SetRandomWeights(WeightsArray);
|
|
}
|
|
|
|
// Don't do anything if our array is empty
|
|
if (InputArrayRef.Num() == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
TriggerReset->ExecuteBlock(
|
|
[&](int32 StartFrame, int32 EndFrame)
|
|
{
|
|
},
|
|
[this](int32 StartFrame, int32 EndFrame)
|
|
{
|
|
if (UseSharedState())
|
|
{
|
|
FSharedStateRandomGetManager& RGM = FSharedStateRandomGetManager::Get();
|
|
RGM.ResetSeed(SharedStateUniqueId);
|
|
}
|
|
else
|
|
{
|
|
check(ArrayRandomGet.IsValid());
|
|
ArrayRandomGet->ResetSeed();
|
|
}
|
|
TriggerOnReset->TriggerFrame(StartFrame);
|
|
}
|
|
);
|
|
|
|
TriggerNext->ExecuteBlock(
|
|
[&](int32 StartFrame, int32 EndFrame)
|
|
{
|
|
},
|
|
[this](int32 StartFrame, int32 EndFrame)
|
|
{
|
|
const ArrayType& InputArrayRef = *InputArray;
|
|
int32 OutRandomIndex = INDEX_NONE;
|
|
|
|
if (UseSharedState())
|
|
{
|
|
FSharedStateRandomGetManager& RGM = FSharedStateRandomGetManager::Get();
|
|
OutRandomIndex = RGM.NextValue(SharedStateUniqueId);
|
|
}
|
|
else
|
|
{
|
|
check(ArrayRandomGet.IsValid());
|
|
OutRandomIndex = ArrayRandomGet->NextValue();
|
|
}
|
|
|
|
check(OutRandomIndex != INDEX_NONE);
|
|
|
|
// The input array size may have changed, so make sure it's wrapped into range of the input array
|
|
*OutValue = InputArrayRef[OutRandomIndex % InputArrayRef.Num()];
|
|
|
|
TriggerOnNext->TriggerFrame(StartFrame);
|
|
}
|
|
);
|
|
}
|
|
|
|
private:
|
|
void InitializeState(int32 InArraySize)
|
|
{
|
|
bSharedStateInitialized = false;
|
|
if (InArraySize > 0)
|
|
{
|
|
if (*bEnableSharedState)
|
|
{
|
|
// Get the environment variable for the unique ID of the sound
|
|
check(SharedStateUniqueId.IsValid());
|
|
FSharedStateRandomGetManager& RGM = FSharedStateRandomGetManager::Get();
|
|
|
|
InitSharedStateArgs Args;
|
|
Args.SharedStateId = SharedStateUniqueId;
|
|
Args.Seed = PrevSeedValue;
|
|
Args.NumElements = PrevArraySize;
|
|
Args.NoRepeatOrder = PrevNoRepeatOrder;
|
|
Args.bIsPreviewSound = bIsPreviewSound;
|
|
Args.Weights = WeightsArray;
|
|
|
|
RGM.InitSharedState(Args);
|
|
|
|
bSharedStateInitialized = true;
|
|
}
|
|
else
|
|
{
|
|
ArrayRandomGet = MakeUnique<FArrayRandomGet>(PrevSeedValue, PrevArraySize, WeightsArray, PrevNoRepeatOrder);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ArrayRandomGet = MakeUnique<FArrayRandomGet>();
|
|
#if WITH_METASOUND_DEBUG_ENVIRONMENT
|
|
UE_LOG(LogMetaSound, Verbose, TEXT("Array Random Get: Can't retrieve random elements from an empty array in graph '%s'"), *GraphName);
|
|
#endif // WITH_METASOUND_DEBUG_ENVIRONMENT
|
|
}
|
|
}
|
|
|
|
// Inputs
|
|
FTriggerReadRef TriggerNext;
|
|
FTriggerReadRef TriggerReset;
|
|
FArrayDataReadReference InputArray;
|
|
TDataReadReference<WeightsArrayType> InputWeightsArray;
|
|
FInt32ReadRef SeedValue;
|
|
FInt32ReadRef NoRepeatOrder;
|
|
|
|
// Outputs
|
|
FTriggerWriteRef TriggerOnNext;
|
|
FTriggerWriteRef TriggerOnReset;
|
|
TDataWriteReference<ElementType> OutValue;
|
|
|
|
#if WITH_METASOUND_DEBUG_ENVIRONMENT
|
|
FString GraphName;
|
|
bool bHasLoggedEmptyArrayWarning = false;
|
|
#endif // WITH_METASOUND_DEBUG_ENVIRONMENT
|
|
|
|
// Data
|
|
TUniquePtr<FArrayRandomGet> ArrayRandomGet;
|
|
TArray<float> WeightsArray;
|
|
int32 PrevSeedValue = INDEX_NONE;
|
|
int32 PrevNoRepeatOrder = INDEX_NONE;
|
|
FGuid SharedStateUniqueId;
|
|
int32 PrevArraySize = 0;
|
|
bool bIsPreviewSound = false;
|
|
FBoolReadRef bEnableSharedState;
|
|
bool bSharedStateInitialized = false;
|
|
};
|
|
|
|
template<typename ArrayType>
|
|
class TArrayRandomGetNode : public FNodeFacade
|
|
{
|
|
public:
|
|
TArrayRandomGetNode(const FNodeInitData& InInitData)
|
|
: FNodeFacade(InInitData.InstanceName, InInitData.InstanceID, TFacadeOperatorClass<TArrayRandomGetOperator<ArrayType>>())
|
|
{
|
|
}
|
|
|
|
virtual ~TArrayRandomGetNode() = default;
|
|
};
|
|
}
|
|
#undef LOCTEXT_NAMESPACE
|