Files
UnrealEngineUWP/Engine/Source/Runtime/SQLiteSupport/SQLiteSupport.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

68 lines
1.9 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class SQLiteSupport : ModuleRules
{
public SQLiteSupport(TargetInfo Target)
{
string PlatformName = "";
string ConfigurationName = "";
switch (Target.Platform)
{
case UnrealTargetPlatform.Win32:
PlatformName = "Win32/";
break;
case UnrealTargetPlatform.Win64:
PlatformName = "x64/";
break;
case UnrealTargetPlatform.IOS:
PlatformName = "IOS/";
break;
case UnrealTargetPlatform.Mac:
PlatformName = "Mac/";
break;
case UnrealTargetPlatform.Linux:
PlatformName = "Linux/";
break;
}
switch (Target.Configuration)
{
case UnrealTargetConfiguration.Debug:
ConfigurationName = "Debug/";
break;
case UnrealTargetConfiguration.DebugGame:
ConfigurationName = "Debug/";
break;
default:
ConfigurationName = "Release/";
break;
}
string LibraryPath = "" + UEBuildConfiguration.UEThirdPartySourceDirectory + "sqlite/lib/" + PlatformName + ConfigurationName;
string LibraryFilename = Path.Combine(LibraryPath, "sqlite" + UEBuildPlatform.GetBuildPlatform(Target.Platform).GetBinaryExtension(UEBuildBinaryType.StaticLibrary));
if (!File.Exists(LibraryFilename))
{
throw new BuildException("Please refer to the Engine/Source/ThirdParty/sqlite/README.txt file prior to enabling this module.");
}
PublicIncludePaths.Add(UEBuildConfiguration.UEThirdPartySourceDirectory + "sqlite/sqlite/");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"DatabaseSupport",
}
);
// Lib file
PublicLibraryPaths.Add(LibraryPath);
PublicAdditionalLibraries.Add(LibraryFilename);
}
}
}