Files
UnrealEngineUWP/Engine/Source/Runtime/Android/AndroidRuntimeSettings/Private/AndroidRuntimeSettings.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

27 lines
715 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "AndroidRuntimeSettingsPrivatePCH.h"
#include "AndroidRuntimeSettings.h"
UAndroidRuntimeSettings::UAndroidRuntimeSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, Orientation(EAndroidScreenOrientation::Landscape)
, bEnableGooglePlaySupport(false)
{
}
#if WITH_EDITOR
void UAndroidRuntimeSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
// Ensure that at least one architecture is supported
if (!bBuildForArmV7 && !bBuildForX86)// && !bBuildForArm64 && !bBuildForX8664)
{
bBuildForArmV7 = true;
}
}
#endif