Files
UnrealEngineUWP/Engine/Source/Programs/SymbolDebugger/Private/Windows/SymbolDebuggerMainWindows.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

17 lines
354 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "SymbolDebuggerApp.h"
/**
* WinMain, called when the application is started
*/
int WINAPI WinMain( _In_ HINSTANCE hInInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR, _In_ int nCmdShow )
{
// do the slate viewer thing
RunSymbolDebugger(GetCommandLineW());
return 0;
}