Files
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor/Private/StaticMeshEditorModule.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

59 lines
1.9 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "StaticMeshEditorModule.h"
#include "StaticMeshEditor.h"
#include "ModuleManager.h"
const FName StaticMeshEditorAppIdentifier = FName(TEXT("StaticMeshEditorApp"));
/**
* StaticMesh editor module
*/
class FStaticMeshEditorModule : public IStaticMeshEditorModule
{
public:
/** Constructor, set up console commands and variables **/
FStaticMeshEditorModule()
{
}
/**
* Called right after the module DLL has been loaded and the module object has been created
*/
virtual void StartupModule() override
{
MenuExtensibilityManager = MakeShareable(new FExtensibilityManager);
ToolBarExtensibilityManager = MakeShareable(new FExtensibilityManager);
}
/**
* Called before the module is unloaded, right before the module object is destroyed.
*/
virtual void ShutdownModule() override
{
MenuExtensibilityManager.Reset();
ToolBarExtensibilityManager.Reset();
}
/**
* Creates a new StaticMesh editor for a StaticMesh
*/
virtual TSharedRef<IStaticMeshEditor> CreateStaticMeshEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UStaticMesh* StaticMesh ) override
{
TSharedRef<FStaticMeshEditor> NewStaticMeshEditor(new FStaticMeshEditor());
NewStaticMeshEditor->InitStaticMeshEditor(Mode, InitToolkitHost,StaticMesh);
return NewStaticMeshEditor;
}
/** Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars */
virtual TSharedPtr<FExtensibilityManager> GetMenuExtensibilityManager() {return MenuExtensibilityManager;}
virtual TSharedPtr<FExtensibilityManager> GetToolBarExtensibilityManager() {return ToolBarExtensibilityManager;}
private:
TSharedPtr<FExtensibilityManager> MenuExtensibilityManager;
TSharedPtr<FExtensibilityManager> ToolBarExtensibilityManager;
};
IMPLEMENT_MODULE( FStaticMeshEditorModule, StaticMeshEditor );