Files
UnrealEngineUWP/Engine/Source/Editor/NiagaraEditor/Private/NiagaraEditorModule.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

39 lines
1.3 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "NiagaraEditorPrivatePCH.h"
#include "ModuleManager.h"
#include "Toolkits/ToolkitManager.h"
IMPLEMENT_MODULE( FNiagaraEditorModule, NiagaraEditor );
const FName FNiagaraEditorModule::NiagaraEditorAppIdentifier( TEXT( "NiagaraEditorApp" ) );
void FNiagaraEditorModule::StartupModule()
{
MenuExtensibilityManager = MakeShareable(new FExtensibilityManager);
ToolBarExtensibilityManager = MakeShareable(new FExtensibilityManager);
}
void FNiagaraEditorModule::ShutdownModule()
{
MenuExtensibilityManager.Reset();
ToolBarExtensibilityManager.Reset();
}
TSharedRef<INiagaraEditor> FNiagaraEditorModule::CreateNiagaraEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UNiagaraScript* Script )
{
TSharedRef< FNiagaraEditor > NewNiagaraEditor( new FNiagaraEditor() );
NewNiagaraEditor->InitNiagaraEditor( Mode, InitToolkitHost, Script );
return NewNiagaraEditor;
}
TSharedRef<INiagaraEffectEditor> FNiagaraEditorModule::CreateNiagaraEffectEditor(const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, UNiagaraEffect* Effect)
{
TSharedRef< FNiagaraEffectEditor > NewNiagaraEditor(new FNiagaraEffectEditor());
NewNiagaraEditor->InitNiagaraEffectEditor(Mode, InitToolkitHost, Effect);
return NewNiagaraEditor;
}