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66 lines
1.4 KiB
C#
66 lines
1.4 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class IntroTutorials : ModuleRules
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{
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public IntroTutorials(TargetInfo Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine", // @todo Mac: for some reason CoreUObject and Engine are needed to link in debug on Mac
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"InputCore",
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"Slate",
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"EditorStyle",
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"Documentation",
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"GraphEditor",
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"BlueprintGraph",
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"MessageLog"
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"Editor/IntroTutorials/Private",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AppFramework",
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"UnrealEd",
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"Kismet",
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"PlacementMode",
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"SlateCore",
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"Settings",
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"PropertyEditor",
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"DesktopPlatform",
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"AssetTools",
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"SourceCodeAccess",
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"ContentBrowser",
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"LevelEditor",
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"AssetRegistry"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"MainFrame",
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"TargetPlatform",
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"TargetDeviceServices",
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"LauncherServices",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"Documentation",
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"MainFrame",
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"LauncherServices",
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}
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);
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}
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}
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} |