You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
54 lines
1.1 KiB
C#
54 lines
1.1 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class EnvironmentQueryEditor : ModuleRules
|
|
{
|
|
public EnvironmentQueryEditor(TargetInfo Target)
|
|
{
|
|
PrivateIncludePaths.AddRange(
|
|
new string[] {
|
|
"Editor/GraphEditor/Private",
|
|
"Editor/EnvironmentQueryEditor/Private",
|
|
}
|
|
);
|
|
|
|
PrivateIncludePathModuleNames.AddRange(
|
|
new string[] {
|
|
"AssetRegistry",
|
|
"AssetTools",
|
|
"PropertyEditor"
|
|
}
|
|
);
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"Core",
|
|
"CoreUObject",
|
|
"InputCore",
|
|
"Engine",
|
|
"RenderCore",
|
|
"Slate",
|
|
"SlateCore",
|
|
"EditorStyle",
|
|
"UnrealEd",
|
|
"MessageLog",
|
|
"GraphEditor",
|
|
"PropertyEditor",
|
|
"AnimGraph",
|
|
"BlueprintGraph",
|
|
"AIModule",
|
|
}
|
|
);
|
|
|
|
PublicIncludePathModuleNames.Add("LevelEditor");
|
|
|
|
DynamicallyLoadedModuleNames.AddRange(
|
|
new string[] {
|
|
"WorkspaceMenuStructure",
|
|
"PropertyEditor"
|
|
}
|
|
);
|
|
}
|
|
}
|