Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_CustomTransitionResult.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

33 lines
1.0 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
#include "AnimGraphNode_CustomTransitionResult.h"
#include "GraphEditorSettings.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_CustomTransitionResult
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_CustomTransitionResult::UAnimGraphNode_CustomTransitionResult(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FLinearColor UAnimGraphNode_CustomTransitionResult::GetNodeTitleColor() const
{
return GetDefault<UGraphEditorSettings>()->ResultNodeTitleColor;
}
FText UAnimGraphNode_CustomTransitionResult::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_CustomTransitionResult_Tooltip", "Result node for a custom transition blend graph");
}
FText UAnimGraphNode_CustomTransitionResult::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("AnimGraphNode_CustomTransitionResult_Title", "Custom Transition Blend Result");
}
#undef LOCTEXT_NAMESPACE