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73 lines
1.5 KiB
C++
73 lines
1.5 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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ScreenShotToolsModule.cpp: Implements the FScreenShotToolsModule class.
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=============================================================================*/
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#include "ScreenShotComparisonToolsPrivatePCH.h"
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#include "ModuleManager.h"
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/**
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* Implements the ScreenshotTools module.
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*/
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class FScreenShotToolsModule
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: public IScreenShotToolsModule
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{
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public:
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// Begin IScreenShotToolsModule interface
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virtual IScreenShotManagerPtr GetScreenShotManager( ) override
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{
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return ScreenShotManager;
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}
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virtual void UpdateScreenShotData( ) override
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{
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if (ScreenShotManager.IsValid())
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{
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// Create the screen shot data
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ScreenShotManager->GenerateLists();
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}
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}
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// End IScreenShotToolsModule interface
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public:
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/**
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* Shutdown the screen shot manager tools module
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*/
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virtual void ShutdownModule( ) override
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{
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ScreenShotManager.Reset();
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}
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/**
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* Startup the screen shot manager tools module
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*/
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void StartupModule() override
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{
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IMessageBusPtr MessageBus = IMessagingModule::Get().GetDefaultBus();
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check(MessageBus.IsValid());
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// Create the screen shot manager
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if (!ScreenShotManager.IsValid())
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{
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ScreenShotManager = MakeShareable(new FScreenShotManager(MessageBus.ToSharedRef()));
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}
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UpdateScreenShotData();
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}
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private:
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// Holds the screen shot manager.
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IScreenShotManagerPtr ScreenShotManager;
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};
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IMPLEMENT_MODULE(FScreenShotToolsModule, ScreenShotComparisonTools);
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