Files
UnrealEngineUWP/Engine/Source/Developer/NewLogVisualizer/Private/LogVisualizerSettings.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

32 lines
881 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "LogVisualizer.h"
#include "Misc/CoreMisc.h"
#include "LogVisualizerSettings.h"
#if WITH_EDITOR
#include "Editor/EditorEngine.h"
#include "ISettingsModule.h"
#include "UnrealEdMisc.h"
#endif // WITH_EDITOR
ULogVisualizerSettings::ULogVisualizerSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
TrivialLogsThreshold = 1;
DefaultCameraDistance = 150;
bSearchInsideLogs = true;
}
void ULogVisualizerSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
const FName Name = (PropertyChangedEvent.Property != nullptr) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
if (!FUnrealEdMisc::Get().IsDeletePreferences())
{
SaveConfig();
}
SettingChangedEvent.Broadcast(Name);
}