Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/LogVisualizer.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

47 lines
808 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LogVisualizer : ModuleRules
{
public LogVisualizer(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"MainFrame",
}
);
PublicIncludePaths.AddRange(
new string[] {
"Developer/TaskGraph/Public",
"Runtime/Engine/Classes",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Json",
"Slate",
"SlateCore",
"EditorStyle",
"Engine",
"TaskGraph",
"UnrealEd",
"GameplayDebugger",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"MainFrame",
}
);
}
}