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69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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LinuxTargetDevice.cpp: Implements the LinuxTargetDevice class.
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=============================================================================*/
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#include "LinuxServerTargetPlatformPrivatePCH.h"
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#include "LinuxTargetDevice.h"
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/* ITargetDevice interface
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*****************************************************************************/
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bool FLinuxTargetDevice::Deploy( const FString& SourceFolder, FString& OutAppId )
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{
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return false;
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}
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int32 FLinuxTargetDevice::GetProcessSnapshot( TArray<FTargetDeviceProcessInfo>& OutProcessInfos )
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{
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return 0;
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}
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bool FLinuxTargetDevice::Launch( const FString& AppId, EBuildConfigurations::Type BuildConfiguration, EBuildTargets::Type BuildTarget, const FString& Params, uint32* OutProcessId )
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{
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return false;
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}
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bool FLinuxTargetDevice::Reboot( bool bReconnect)
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{
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return false;
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}
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bool FLinuxTargetDevice::Run( const FString& ExecutablePath, const FString& Params, uint32* OutProcessId )
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{
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return false;
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}
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bool FLinuxTargetDevice::SupportsFeature( ETargetDeviceFeatures Feature ) const
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{
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return false;
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}
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bool FLinuxTargetDevice::SupportsSdkVersion( const FString& VersionString ) const
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{
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return true;
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}
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void FLinuxTargetDevice::SetUserCredentials( const FString& InUserName, const FString& InUserPassword )
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{
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UserName = InUserName;
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UserPassword = InUserPassword;
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}
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bool FLinuxTargetDevice::GetUserCredentials( FString& OutUserName, FString& OutUserPassword )
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{
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OutUserName = UserName;
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OutUserPassword = UserPassword;
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return true;
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}
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bool FLinuxTargetDevice::TerminateProcess( const int32 ProcessId )
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{
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return false;
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}
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