Files
UnrealEngineUWP/Engine/Source/Developer/CrashDebugHelper/Private/Linux/CrashDebugHelperLinux.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

34 lines
1.0 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
class FCrashDebugHelperLinux : public ICrashDebugHelper
{
public:
FCrashDebugHelperLinux();
virtual ~FCrashDebugHelperLinux();
/**
* Parse the given crash dump, determining EngineVersion of the build that produced it - if possible.
*
* @param InCrashDumpName The crash dump file to process
* @param OutCrashDebugInfo The crash dump info extracted from the file
*
* @return bool true if successful, false if not
*/
virtual bool ParseCrashDump(const FString& InCrashDumpName, FCrashDebugInfo& OutCrashDebugInfo) override;
virtual bool SyncAndDebugCrashDump(const FString& InCrashDumpName) override;
/**
* Parse the given crash dump, and generate a report.
*
* @param InCrashDumpName The crash dump file to process
*
* @return bool true if successful, false if not
*/
virtual bool CreateMinidumpDiagnosticReport( const FString& InCrashDumpName ) override;
};
typedef FCrashDebugHelperLinux FCrashDebugHelper;