Files
UnrealEngineUWP/Engine/Source/Developer/CollisionAnalyzer/Private/CollisionAnalyzerModule.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

45 lines
1.4 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "CollisionAnalyzerPCH.h"
#include "WorkspaceMenuStructureModule.h"
#include "SDockTab.h"
namespace CollisionAnalyzerModule
{
static const FName CollisionAnalyzerApp = FName(TEXT("CollisionAnalyzerApp"));
}
IMPLEMENT_MODULE(FCollisionAnalyzerModule, CollisionAnalyzer);
DEFINE_LOG_CATEGORY(LogCollisionAnalyzer);
void FCollisionAnalyzerModule::StartupModule()
{
CollisionAnalyzer = new FCollisionAnalyzer();
FGlobalTabmanager::Get()->RegisterNomadTabSpawner(CollisionAnalyzerModule::CollisionAnalyzerApp, FOnSpawnTab::CreateRaw(this, &FCollisionAnalyzerModule::SpawnCollisionAnalyzerTab))
.SetDisplayName(NSLOCTEXT("CollisionAnalyzerModule", "TabTitle", "Collision Analyzer"))
.SetTooltipText(NSLOCTEXT("CollisionAnalyzerModule", "TooltipText", "Open the Collision Analyzer tab."))
.SetGroup(WorkspaceMenu::GetMenuStructure().GetDeveloperToolsDebugCategory())
.SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "CollisionAnalyzer.TabIcon"));
}
void FCollisionAnalyzerModule::ShutdownModule()
{
if (CollisionAnalyzer != NULL)
{
delete CollisionAnalyzer;
CollisionAnalyzer = NULL;
}
}
TSharedRef<SDockTab> FCollisionAnalyzerModule::SpawnCollisionAnalyzerTab(const FSpawnTabArgs& Args)
{
check(CollisionAnalyzer);
return SNew(SDockTab)
.TabRole(ETabRole::NomadTab)
[
CollisionAnalyzer->SummonUI().ToSharedRef()
];
}