Files
UnrealEngineUWP/Engine/Source/Runtime/SlateCore
evgenii babinets 148c6b1299 Fixed SlateTextureAtlas creating free nodes in the empty slot list that have dimensions smaller than what we feasibly expect can be used by glyphs.
The code presently creates two nodes as long as one of them exceeds the minimum dimension, which in practice this has resulted in us eventually having to iterate over 94+ useless elements every time we're adding a glyph. We should only create the smaller node if it exceeds the minimum.

[CL 26415030 by evgenii babinets in ue5-main branch]
2023-07-17 15:34:03 -04:00
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