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141 lines
4.2 KiB
C++
141 lines
4.2 KiB
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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class INetworkFileServer;
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/**
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* Delegate type for handling file requests from a network client.
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*
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* The first parameter is the name of the requested file.
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* The second parameter will hold the list of unsolicited files to send back.
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*/
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DECLARE_DELEGATE_ThreeParams(FFileRequestDelegate, const FString&, const FString&, TArray<FString>&);
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struct FShaderRecompileData
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{
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FString PlatformName;
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/** The platform to compile shaders for, corresponds to EShaderPlatform, but a value of -1 indicates to compile for all target shader platforms. */
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int32 ShaderPlatform;
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TArray<FString>* ModifiedFiles;
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TArray<uint8>* MeshMaterialMaps;
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TArray<FString> MaterialsToLoad;
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TArray<uint8> SerializedShaderResources;
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bool bCompileChangedShaders;
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FShaderRecompileData() :
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ShaderPlatform(-1),
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bCompileChangedShaders(true)
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{}
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FShaderRecompileData& operator=(const FShaderRecompileData& Other)
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{
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PlatformName = Other.PlatformName;
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ShaderPlatform = Other.ShaderPlatform;
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ModifiedFiles = Other.ModifiedFiles;
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MeshMaterialMaps = Other.MeshMaterialMaps;
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MaterialsToLoad = Other.MaterialsToLoad;
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SerializedShaderResources = Other.SerializedShaderResources;
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bCompileChangedShaders = Other.bCompileChangedShaders;
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return *this;
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}
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};
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/**
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* Delegate type for handling shader recompilation requests from a network client.
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*/
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DECLARE_DELEGATE_OneParam(FRecompileShadersDelegate, const FShaderRecompileData&);
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/**
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* Delegate which returns an override for the sandbox path
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*/
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DECLARE_DELEGATE_RetVal( FString, FSandboxPathDelegate);
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/**
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* Delegate which is called when an outside system modifies a file
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*/
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DECLARE_MULTICAST_DELEGATE_OneParam( FOnFileModifiedDelegate, const FString& );
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/**
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* Delegate which is called when a new connection is made to a file server client
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*
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* @param 1 Version string
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* @param 2 Platform name
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* @return return false if the connection should be destroyed
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*/
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DECLARE_DELEGATE_RetVal_TwoParams( bool, FNewConnectionDelegate, const FString&, const FString& );
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/**
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* Delegate which returns a list of all the files which should already be deployed to the devkit
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*
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* @param 1 IN, Platform to get precooked file list
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* @param 2 OUT, list of precooked files
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*/
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typedef TMap<FString,FDateTime> FFileTimeMap;
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DECLARE_DELEGATE_TwoParams( FInitialPrecookedListDelegate, const FString&, FFileTimeMap& );
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// container struct for delegates which the network file system uses
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struct FNetworkFileDelegateContainer
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{
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public:
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FNetworkFileDelegateContainer() :
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NewConnectionDelegate(nullptr),
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InitialPrecookedListDelegate(nullptr),
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SandboxPathOverrideDelegate(nullptr),
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FileRequestDelegate(nullptr),
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RecompileShadersDelegate(nullptr),
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OnFileModifiedCallback(nullptr)
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{}
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FNewConnectionDelegate NewConnectionDelegate;
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FInitialPrecookedListDelegate InitialPrecookedListDelegate;
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FSandboxPathDelegate SandboxPathOverrideDelegate;
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FFileRequestDelegate FileRequestDelegate;
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FRecompileShadersDelegate RecompileShadersDelegate;
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FOnFileModifiedDelegate* OnFileModifiedCallback; // this is called from other systems to notify the network file system that a file has been modified hence the terminology callback
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};
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enum ENetworkFileServerProtocol
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{
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NFSP_Tcp,
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NFSP_Http,
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};
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/**
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* Interface for network file system modules.
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*/
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class INetworkFileSystemModule
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: public IModuleInterface
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{
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public:
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/**
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* Creates a new network file server.
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*
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* @param InPort The port number to bind to (-1 = default port, 0 = any available port).
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* @param Streaming Whether it should be a streaming server.
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* @param InFileRequestDelegate An optional delegate to be invoked when a file is requested by a client.
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* @param InRecompileShadersDelegate An optional delegate to be invoked when shaders need to be recompiled.
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*
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* @return The new file server, or nullptr if creation failed.
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*/
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virtual INetworkFileServer* CreateNetworkFileServer( bool bLoadTargetPlatforms, int32 Port = -1, FNetworkFileDelegateContainer InNetworkFileDelegateContainer = FNetworkFileDelegateContainer(), const ENetworkFileServerProtocol Protocol = NFSP_Tcp ) const = 0;
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public:
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/**
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* Virtual destructor.
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*/
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virtual ~INetworkFileSystemModule( ) { }
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};
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