Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceModule.h
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

29 lines
870 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ILevelSequenceModule.h"
/**
* Implements the LevelSequence module.
*/
class FLevelSequenceModule : public ILevelSequenceModule
{
public:
// IModuleInterface interface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
// ILevelSequenceModule interface
virtual FDelegateHandle RegisterObjectSpawner(FOnCreateMovieSceneObjectSpawner InOnCreateMovieSceneObjectSpawner) override;
virtual void UnregisterObjectSpawner(FDelegateHandle InHandle) override;
public:
/** List of object spawner delegates used to extend the spawn register */
TArray< FOnCreateMovieSceneObjectSpawner > OnCreateMovieSceneObjectSpawnerDelegates;
/** Internal delegate handle used for spawning actors */
FDelegateHandle OnCreateMovieSceneObjectSpawnerDelegateHandle;
};