Files
UnrealEngineUWP/Engine/Source/Runtime/Android/AndroidLocalNotification/AndroidLocalNotification.Build.cs
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

29 lines
646 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AndroidLocalNotification : ModuleRules
{
public AndroidLocalNotification(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "Android";
PublicIncludePaths.AddRange(new string[]
{
"Runtime/Android/AndroidLocalNotification/Public",
"Runtime/Engine/Public",
"Runtime/Launch/Android/Public",
"/Runtime/Launch/Private"
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"Launch"
});
}
}