Files
UnrealEngineUWP/Engine/Source/Editor/EditorStyle/Private/EditorStyleModule.cpp
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

39 lines
805 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/IEditorStyleModule.h"
#include "SlateEditorStyle.h"
/**
* Implements the Editor style module, loaded by SlateApplication dynamically at startup.
*/
class FEditorStyleModule
: public IEditorStyleModule
{
public:
// IEditorStyleModule interface
virtual void StartupModule( ) override
{
FSlateEditorStyle::Initialize();
}
virtual void ShutdownModule( ) override
{
FSlateEditorStyle::Shutdown();
}
virtual TSharedRef<class FSlateStyleSet> CreateEditorStyleInstance( ) const override
{
return FSlateEditorStyle::Create(FSlateEditorStyle::Settings);
}
// End IModuleInterface interface
};
IMPLEMENT_MODULE(FEditorStyleModule, EditorStyle)