Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/Private/PhysicalAnimationComponentVisualizer.cpp
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

14 lines
467 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "PhysicalAnimationComponentVisualizer.h"
#include "PhysicsEngine/PhysicalAnimationComponent.h"
void FPhysicsAnimationComponentVisualizer::DrawVisualization( const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI )
{
if(const UPhysicalAnimationComponent* PhysAnimComp = Cast<const UPhysicalAnimationComponent>(Component))
{
PhysAnimComp->DebugDraw(PDI);
}
}