Files
UnrealEngineUWP/Engine/Source/Editor/ClothingSystemEditor/Private/ClothingSystemEditorModule.cpp
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

41 lines
1.2 KiB
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "ClothingSystemEditorModule.h"
#include "ClothingSystemEditorInterfaceModule.h"
#include "ClothingSimulationFactory.h"
#include "SimulationEditorExtenderNv.h"
#include "ClothingAssetFactory.h"
#include "ModuleManager.h"
#include "Features/IModularFeatures.h"
IMPLEMENT_MODULE(FClothingSystemEditorModule, ClothingSystemEditor);
FClothingSystemEditorModule::FClothingSystemEditorModule()
{
}
void FClothingSystemEditorModule::StartupModule()
{
IModularFeatures::Get().RegisterModularFeature(IClothingAssetFactoryProvider::FeatureName, this);
#if WITH_NVCLOTH
IModularFeatures::Get().RegisterModularFeature(FClothingSystemEditorInterfaceModule::ExtenderFeatureName, &NvEditorExtender);
#endif
}
void FClothingSystemEditorModule::ShutdownModule()
{
IModularFeatures::Get().UnregisterModularFeature(IClothingAssetFactoryProvider::FeatureName, this);
#if WITH_NVCLOTH
IModularFeatures::Get().UnregisterModularFeature(FClothingSystemEditorInterfaceModule::ExtenderFeatureName, &NvEditorExtender);
#endif
}
UClothingAssetFactoryBase* FClothingSystemEditorModule::GetFactory()
{
return UClothingAssetFactory::StaticClass()->GetDefaultObject<UClothingAssetFactoryBase>();
}