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13 lines
347 B
C++
13 lines
347 B
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphNode_StateMachine.h"
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/////////////////////////////////////////////////////
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// UAnimGraphNode_StateMachine
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UAnimGraphNode_StateMachine::UAnimGraphNode_StateMachine(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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bCanRenameNode = true;
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}
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