Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_RandomPlayer.cpp
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

30 lines
788 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_RandomPlayer.h"
#include "EditorCategoryUtils.h"
#define LOCTEXT_NAMESPACE "AnimGraphNode_RandomPlayer"
FLinearColor UAnimGraphNode_RandomPlayer::GetNodeTitleColor() const
{
return FLinearColor(0.10f, 0.60f, 0.12f);
}
FText UAnimGraphNode_RandomPlayer::GetTooltipText() const
{
return LOCTEXT("NodeToolTip", "Plays sequences picked from a provided list in random orders.");
}
FText UAnimGraphNode_RandomPlayer::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("NodeTitle", "Random Sequence Player");
}
FText UAnimGraphNode_RandomPlayer::GetMenuCategory() const
{
return FEditorCategoryUtils::GetCommonCategory(FCommonEditorCategory::Animation);
}
#undef LOCTEXT_NAMESPACE