Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_MakeDynamicAdditive.cpp
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

42 lines
1.2 KiB
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_MakeDynamicAdditive.h"
#include "Animation/AnimationSettings.h"
#include "Kismet2/CompilerResultsLog.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_MakeDynamicAdditive
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_MakeDynamicAdditive::UAnimGraphNode_MakeDynamicAdditive(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FLinearColor UAnimGraphNode_MakeDynamicAdditive::GetNodeTitleColor() const
{
return FLinearColor(0.75f, 0.75f, 0.75f);
}
FText UAnimGraphNode_MakeDynamicAdditive::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_MakeDynamicAdditive_Tooltip", "Create a dynamic additive pose (additive pose - base pose)");
}
FText UAnimGraphNode_MakeDynamicAdditive::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("AnimGraphNode_MakeDynamicAdditive_Title", "Make Dynamic Additive");
}
FString UAnimGraphNode_MakeDynamicAdditive::GetNodeCategory() const
{
return TEXT("Blends");
}
void UAnimGraphNode_MakeDynamicAdditive::ValidateAnimNodeDuringCompilation(class USkeleton* ForSkeleton, class FCompilerResultsLog& MessageLog)
{
}
#undef LOCTEXT_NAMESPACE