Files
UnrealEngineUWP/Engine/Source/Developer/Mac/MacServerTargetPlatform/Private/MacServerTargetPlatformModule.cpp
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

43 lines
1.0 KiB
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
MacServerTargetPlatformModule.cpp: Implements the FMacServerTargetPlatformModule class.
=============================================================================*/
#include "CoreMinimal.h"
#include "GenericMacTargetPlatform.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "Modules/ModuleManager.h"
/**
* Holds the target platform singleton.
*/
static ITargetPlatform* Singleton = NULL;
/**
* Module for the Mac target platform (without editor).
*/
class FMacServerTargetPlatformModule
: public ITargetPlatformModule
{
public:
virtual ~FMacServerTargetPlatformModule( )
{
Singleton = NULL;
}
virtual ITargetPlatform* GetTargetPlatform( ) override
{
if (Singleton == NULL)
{
Singleton = new TGenericMacTargetPlatform<false, true, false>();
}
return Singleton;
}
};
IMPLEMENT_MODULE(FMacServerTargetPlatformModule, MacServerTargetPlatform);