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44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "LocTextHelper.h"
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class LOCALIZATION_API FLocalizationSCC
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{
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public:
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FLocalizationSCC();
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~FLocalizationSCC();
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bool CheckOutFile(const FString& InFile, FText& OutError);
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bool CheckinFiles(const FText& InChangeDescription, FText& OutError);
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bool CleanUp(FText& OutError);
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bool RevertFile(const FString& InFile, FText& OutError);
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bool IsReady(FText& OutError);
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private:
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TArray<FString> CheckedOutFiles;
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};
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class LOCALIZATION_API FLocFileSCCNotifies : public ILocFileNotifies
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{
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public:
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FLocFileSCCNotifies(const TSharedPtr<FLocalizationSCC>& InSourceControlInfo)
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: SourceControlInfo(InSourceControlInfo)
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{
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}
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/** Virtual destructor */
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virtual ~FLocFileSCCNotifies() {}
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//~ ILocFileNotifies interface
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virtual void PreFileRead(const FString& InFilename) override {}
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virtual void PostFileRead(const FString& InFilename) override {}
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virtual void PreFileWrite(const FString& InFilename) override;
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virtual void PostFileWrite(const FString& InFilename) override;
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private:
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TSharedPtr<FLocalizationSCC> SourceControlInfo;
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};
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