Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidTargetPlatform/AndroidTargetPlatform.Build.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

46 lines
952 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AndroidTargetPlatform : ModuleRules
{
public AndroidTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "Android";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
"AndroidDeviceDetection",
"AudioPlatformConfiguration"
}
);
PublicIncludePaths.AddRange(
new string[]
{
"Runtime/Core/Public/Android"
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
PrivateIncludePathModuleNames.Add("TextureCompressor"); //@todo android: AndroidTargetPlatform.Build
}
PublicDefinitions.Add("WITH_OGGVORBIS=1");
PrivateIncludePaths.AddRange(
new string[]
{
}
);
}
}