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23 lines
745 B
C++
23 lines
745 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "DerivedDataBuildWorkerInterface.h"
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#include "LaunchEngineLoop.h"
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#include "Modules/ModuleManager.h"
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#include "TextureBuildFunction.h"
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IMPLEMENT_APPLICATION(BaseTextureBuildWorker, "BaseTextureBuildWorker");
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void DerivedDataBuildWorkerInit()
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{
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static FTextureBuildFunction UncompressedTextureBuildFunction;
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UncompressedTextureBuildFunction.SetName(TEXT("UncompressedTexture"));
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UE::DerivedData::RegisterWorkerBuildFunction(&UncompressedTextureBuildFunction);
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static FTextureBuildFunction OodleTextureBuildFunction;
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OodleTextureBuildFunction.SetName(TEXT("OodleTexture"));
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UE::DerivedData::RegisterWorkerBuildFunction(&OodleTextureBuildFunction);
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}
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