Files
UnrealEngineUWP/Engine/Source/Programs/BaseTextureBuildWorker/Private/BaseTextureBuildWorker.cpp

23 lines
745 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "DerivedDataBuildWorkerInterface.h"
#include "LaunchEngineLoop.h"
#include "Modules/ModuleManager.h"
#include "TextureBuildFunction.h"
IMPLEMENT_APPLICATION(BaseTextureBuildWorker, "BaseTextureBuildWorker");
void DerivedDataBuildWorkerInit()
{
static FTextureBuildFunction UncompressedTextureBuildFunction;
UncompressedTextureBuildFunction.SetName(TEXT("UncompressedTexture"));
UE::DerivedData::RegisterWorkerBuildFunction(&UncompressedTextureBuildFunction);
static FTextureBuildFunction OodleTextureBuildFunction;
OodleTextureBuildFunction.SetName(TEXT("OodleTexture"));
UE::DerivedData::RegisterWorkerBuildFunction(&OodleTextureBuildFunction);
}