Files
UnrealEngineUWP/Engine/Source
daniel wright 12f2dcb60a Experimental Lumen Direct Lighting - fast but low quality direct lighting through Lumen's Final Gather
* When r.Lumen.ScreenProbeGather.DirectLighting is enabled, all local lights will be rendered by Lumen (if enabled)
 * With 8 shadowed lights on screen, Lumen Direct Lighting costs .4ms, while Cached Shadowmaps cost (1.3ms), Distance Field Shadows are (1.8ms) and Virtual Shadow Maps (6.1ms) on a 2080 TI at 1080p resolution
 * IES profiles and Light Functions are not yet supported, nor is Hardware Ray Tracing
 * Shadowing and light attenuation resolution is tied to Screen Probe Gather downsampling so quality becomes poor with High GI settings (32x downsampling)
 * r.Lumen.ScreenProbeGather.LightSampleResolutionXY controls how many light samples are traced per Screen Probe, with lights being selected with equal probability.  More lights overlapping causes more noise, not increased GPU cost.

#ROBOMERGE-OWNER: daniel.wright
#ROBOMERGE-AUTHOR: daniel.wright
#ROBOMERGE-SOURCE: CL 21213896 via CL 21214406 via CL 21214468
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21214926 by daniel wright in ue5-main branch]
2022-07-22 00:56:31 -04:00
..
2022-07-22 00:13:12 -04:00
2022-07-20 17:47:57 -04:00