Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidDeviceDetection/AndroidDeviceDetection.Build.cs
Bogdan Vasilache 127589f8b0 [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device
#jira UEMOB-455
#rb Jack.Porter

[CL 4339666 by Bogdan Vasilache in Dev-Mobile branch]
2018-09-03 06:52:19 -04:00

56 lines
1.0 KiB
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AndroidDeviceDetection : ModuleRules
{
public AndroidDeviceDetection( ReadOnlyTargetRules Target ) : base(Target)
{
BinariesSubFolder = "Android";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Json",
"JsonUtilities",
"PIEPreviewDeviceProfileSelector"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"TcpMessaging",
}
);
PublicIncludePaths.AddRange(
new string[]
{
"Runtime/Core/Public/Android"
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Editor/PIEPreviewDeviceProfileSelector/Private"
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
}
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"TcpMessaging"
}
);
}
}