Files
UnrealEngineUWP/Engine/Source/Runtime/EngineMessages/Private/EngineMessagesModule.cpp
Max Preussner 121fccd2ab Code and documentation cleanup pass
- removed dummy UClasses (no longer needed)
- removed file header comments (not used)
- removed duplicated function documentation in cpp files
- documentation cleanup, punctuation, spelling etc.
- pragma once include guards (now work on all platforms)
- relative public includes (are auto-discovered by UBT)
- fixed too many/too few line breaks
- deleted empty files
- missing override
- NULL to nullptr

[CL 2305058 by Max Preussner in Main branch]
2014-09-21 20:35:48 -04:00

27 lines
473 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "EngineMessagesPrivatePCH.h"
/**
* Implements the EngineMessages module.
*/
class FEngineMessagesModule
: public IModuleInterface
{
public:
// IModuleInterface interface
virtual void StartupModule( ) override { }
virtual void ShutdownModule( ) override { }
virtual bool SupportsDynamicReloading( ) override
{
return true;
}
};
IMPLEMENT_MODULE(FEngineMessagesModule, EngineMessages);