Files
UnrealEngineUWP/Engine/Source/Developer/TargetDeviceServices/Private/TargetDeviceServicesModule.cpp
Max Preussner 121fccd2ab Code and documentation cleanup pass
- removed dummy UClasses (no longer needed)
- removed file header comments (not used)
- removed duplicated function documentation in cpp files
- documentation cleanup, punctuation, spelling etc.
- pragma once include guards (now work on all platforms)
- relative public includes (are auto-discovered by UBT)
- fixed too many/too few line breaks
- deleted empty files
- missing override
- NULL to nullptr

[CL 2305058 by Max Preussner in Main branch]
2014-09-21 20:35:48 -04:00

50 lines
1.2 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "TargetDeviceServicesPrivatePCH.h"
DEFINE_LOG_CATEGORY(TargetDeviceServicesLog);
/**
* Implements the TargetDeviceServices module.
*/
class FTargetDeviceServicesModule
: public ITargetDeviceServicesModule
{
public:
// ITargetDeviceServicesModule interface
virtual ITargetDeviceProxyManagerRef GetDeviceProxyManager( ) override
{
if (!DeviceProxyManagerSingleton.IsValid())
{
DeviceProxyManagerSingleton = MakeShareable(new FTargetDeviceProxyManager());
}
return DeviceProxyManagerSingleton.ToSharedRef();
}
virtual ITargetDeviceServiceManagerRef GetDeviceServiceManager( ) override
{
if (!DeviceServiceManagerSingleton.IsValid())
{
DeviceServiceManagerSingleton = MakeShareable(new FTargetDeviceServiceManager());
}
return DeviceServiceManagerSingleton.ToSharedRef();
}
private:
// Holds the device proxy manager singleton.
ITargetDeviceProxyManagerPtr DeviceProxyManagerSingleton;
// Holds the device service manager singleton.
ITargetDeviceServiceManagerPtr DeviceServiceManagerSingleton;
};
IMPLEMENT_MODULE(FTargetDeviceServicesModule, TargetDeviceServices);