Files
UnrealEngineUWP/Engine/Source/Developer/AutomationController/Private/AutomationControllerModule.h
Max Preussner 121fccd2ab Code and documentation cleanup pass
- removed dummy UClasses (no longer needed)
- removed file header comments (not used)
- removed duplicated function documentation in cpp files
- documentation cleanup, punctuation, spelling etc.
- pragma once include guards (now work on all platforms)
- relative public includes (are auto-discovered by UBT)
- fixed too many/too few line breaks
- deleted empty files
- missing override
- NULL to nullptr

[CL 2305058 by Max Preussner in Main branch]
2014-09-21 20:35:48 -04:00

33 lines
708 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Implements the AutomationController module.
*/
class FAutomationControllerModule
: public IAutomationControllerModule
{
public:
// IAutomationControllerModule interface
virtual IAutomationControllerManagerRef GetAutomationController( ) override;
virtual void Init() override;
virtual void Tick() override;
public:
// IModuleInterface interface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
virtual bool SupportsDynamicReloading() override;
private:
/** Holds the automation controller singleton. */
static IAutomationControllerManagerPtr AutomationControllerSingleton;
};