Files
UnrealEngineUWP/Engine/Source/Runtime/InstallBundleManager/Private/InstallBundleManagerInterface.cpp
Marc Audy 11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00

102 lines
3.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "InstallBundleManagerInterface.h"
#include "InstallBundleManagerModule.h"
FInstallBundleCompleteMultiDelegate IInstallBundleManager::InstallBundleUpdatedDelegate;
FInstallBundleCompleteMultiDelegate IInstallBundleManager::InstallBundleCompleteDelegate;
FInstallBundlePausedMultiDelegate IInstallBundleManager::PausedBundleDelegate;
FInstallBundleManagerOnPatchCheckComplete IInstallBundleManager::PatchCheckCompleteDelegate;
IInstallBundleManager* IInstallBundleManager::GetPlatformInstallBundleManager()
{
static IInstallBundleManager* Manager = nullptr;
static bool bCheckedIni = false;
if (Manager)
return Manager;
if (!bCheckedIni && !GEngineIni.IsEmpty())
{
FString ModuleName;
IInstallBundleManagerModule* Module = nullptr;
#if WITH_EDITOR
GConfig->GetString(TEXT("InstallBundleManager"), TEXT("EditorModuleName"), ModuleName, GEngineIni);
#else
GConfig->GetString(TEXT("InstallBundleManager"), TEXT("ModuleName"), ModuleName, GEngineIni);
#endif // WITH_EDITOR
if (FModuleManager::Get().ModuleExists(*ModuleName))
{
Module = FModuleManager::LoadModulePtr<IInstallBundleManagerModule>(*ModuleName);
if (Module)
{
Manager = Module->GetInstallBundleManager();
}
}
bCheckedIni = true;
}
return Manager;
}
FInstallBundleRequestInfo IInstallBundleManager::RequestUpdateContent(FName BundleName, EInstallBundleRequestFlags Flags)
{
return RequestUpdateContent(MakeArrayView(&BundleName, 1), Flags);
}
void IInstallBundleManager::GetContentState(FName BundleName, EInstallBundleGetContentStateFlags Flags, bool bAddDependencies, FInstallBundleGetContentStateDelegate Callback, FName RequestTag /*= NAME_None*/)
{
return GetContentState(MakeArrayView(&BundleName, 1), Flags, bAddDependencies, MoveTemp(Callback), RequestTag);
}
void IInstallBundleManager::GetInstallState(FName BundleName, bool bAddDependencies, FInstallBundleGetInstallStateDelegate Callback, FName RequestTag /*= NAME_None*/)
{
return GetInstallState(MakeArrayView(&BundleName, 1), bAddDependencies, MoveTemp(Callback), RequestTag);
}
TOptional<FInstallBundleCombinedInstallState> IInstallBundleManager::GetInstallStateSynchronous(FName BundleName, bool bAddDependencies) const
{
return GetInstallStateSynchronous(MakeArrayView(&BundleName, 1), bAddDependencies);
}
void IInstallBundleManager::RequestRemoveContentOnNextInit(FName RemoveName, TArrayView<const FName> KeepNames /*= TArrayView<const FName>()*/)
{
RequestRemoveContentOnNextInit(MakeArrayView(&RemoveName, 1), KeepNames);
}
void IInstallBundleManager::CancelRequestRemoveContentOnNextInit(FName BundleName)
{
CancelRequestRemoveContentOnNextInit(MakeArrayView(&BundleName, 1));
}
void IInstallBundleManager::CancelUpdateContent(FName BundleName, EInstallBundleCancelFlags Flags)
{
CancelUpdateContent(MakeArrayView(&BundleName, 1), Flags);
}
void IInstallBundleManager::PauseUpdateContent(FName BundleName)
{
PauseUpdateContent(MakeArrayView(&BundleName, 1));
}
void IInstallBundleManager::ResumeUpdateContent(FName BundleName)
{
ResumeUpdateContent(MakeArrayView(&BundleName, 1));
}
void IInstallBundleManager::UpdateContentRequestFlags(FName BundleName, EInstallBundleRequestFlags AddFlags, EInstallBundleRequestFlags RemoveFlags)
{
UpdateContentRequestFlags(MakeArrayView(&BundleName, 1), AddFlags, RemoveFlags);
}
void IInstallBundleManager::StartPatchCheck()
{
PatchCheckCompleteDelegate.Broadcast(EInstallBundleManagerPatchCheckResult::NoPatchRequired);
}