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11dece8a670fa4bcc020b78ef337eb19e97acde7
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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Ben Marsh 6741d2310c Fix resolution of long package names when using unique editor builds. In these situations the base directory is set to the project binaries directory, so ContentPathShort resolves to the project content directory.
Also fix an assumed DLL path for NVTT.

#rb none

[CL 4676024 by Ben Marsh in Dev-Build branch]
2019-01-02 09:47:40 -05:00
..
Private
Fix resolution of long package names when using unique editor builds. In these situations the base directory is set to the project binaries directory, so ContentPathShort resolves to the project content directory.
2019-01-02 09:47:40 -05:00
Public
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
TextureCompressor.Build.cs
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
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