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11d042e5cf02571f9f075c0cffb7bfc0ef349f86
UnrealEngineUWP/Engine/Source/Developer/Apple
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mark satterthwaite 11d042e5cf Compile out all support for Metal tessellation shaders from the MetalRHI runtime & remove all vestigial references to geometry shaders using the new pre-processor flags. This resizes all the various arrays to eliminate unused entries which were previously SF_NumFrequencies in size.
[FYI] Marcus.Wassmer, rolando.caloca, peter.sauerbrei
#rb none


#ROBOMERGE-OWNER: mark.satterthwaite
#ROBOMERGE-AUTHOR: mark.satterthwaite
#ROBOMERGE-SOURCE: CL 5010458 via CL 5010459 via CL 5013401

[CL 5047337 by mark satterthwaite in Main branch]
2019-02-18 15:20:11 -05:00
..
MetalShaderFormat
Compile out all support for Metal tessellation shaders from the MetalRHI runtime & remove all vestigial references to geometry shaders using the new pre-processor flags. This resizes all the various arrays to eliminate unused entries which were previously SF_NumFrequencies in size.
2019-02-18 15:20:11 -05:00
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