Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeCompilerLog.cpp
bryan sefcik 117472780d Fixed include paths.
#jira
#preflight 634ee62fe746026e48eb077e

[CL 22621687 by bryan sefcik in ue5-main branch]
2022-10-19 06:39:08 -04:00

76 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "StateTreeCompilerLog.h"
#include "IMessageLogListing.h"
#include "Logging/LogCategory.h"
#include "Misc/UObjectToken.h"
#include "StateTreeState.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(StateTreeCompilerLog)
#define LOCTEXT_NAMESPACE "StateTreeEditor"
void FStateTreeCompilerLog::AppendToLog(IMessageLogListing* LogListing) const
{
for (const FStateTreeCompilerLogMessage& StateTreeMessage : Messages)
{
TSharedRef<FTokenizedMessage> Message = FTokenizedMessage::Create((EMessageSeverity::Type)StateTreeMessage.Severity);
if (StateTreeMessage.State != nullptr)
{
Message->AddToken(FUObjectToken::Create(StateTreeMessage.State, FText::FromName(StateTreeMessage.State->Name)));
}
if (StateTreeMessage.Item.ID.IsValid())
{
Message->AddToken(FTextToken::Create(FText::Format(LOCTEXT("LogMessageItem", " {0}"), FText::FromName(StateTreeMessage.Item.Name))));
}
if (!StateTreeMessage.Message.IsEmpty())
{
Message->AddToken(FTextToken::Create(FText::FromString(StateTreeMessage.Message)));
}
LogListing->AddMessage(Message);
}
}
void FStateTreeCompilerLog::DumpToLog(const FLogCategoryBase& Category) const
{
for (const FStateTreeCompilerLogMessage& StateTreeMessage : Messages)
{
FString Message;
if (StateTreeMessage.State != nullptr)
{
Message += FString::Printf(TEXT("State '%s': "), *StateTreeMessage.State->Name.ToString());
}
if (StateTreeMessage.Item.ID.IsValid())
{
Message += FString::Printf(TEXT("%s '%s': "), *UEnum::GetDisplayValueAsText(StateTreeMessage.Item.DataSource).ToString(), *StateTreeMessage.Item.Name.ToString());
}
Message += StateTreeMessage.Message;
switch (StateTreeMessage.Severity)
{
case EMessageSeverity::Error:
UE_LOG_REF(Category, Error, TEXT("%s"), *Message);
break;
case EMessageSeverity::PerformanceWarning:
case EMessageSeverity::Warning:
UE_LOG_REF(Category, Warning, TEXT("%s"), *Message);
break;
case EMessageSeverity::Info:
default:
UE_LOG_REF(Category, Log, TEXT("%s"), *Message);
break;
};
}
}
#undef LOCTEXT_NAMESPACE