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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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1171f486fd9feab9c581b5dd47ca1005752d5669
UnrealEngineUWP/Engine/Source
History
Tim Smith 1171f486fd Fixed issue in C# UHT where it would fail to generate an error when preprocessor lines appear in an inheritence list.
#rb self
#preflight 637247318f4cb2e4dc90d501

[CL 23117020 by Tim Smith in ue5-main branch]
2022-11-14 08:56:06 -05:00
..
Developer
Remove ShaderPlatformToShaderFormatName
2022-11-14 07:59:15 -05:00
Editor
Added replaced hardcoded in SGraphNodeSwitchStatement::IsAddPinButtonVisible with a overridable UK2Node_Switch::SupportsAddPinButton function
2022-11-14 07:27:13 -05:00
Programs
Fixed issue in C# UHT where it would fail to generate an error when preprocessor lines appear in an inheritence list.
2022-11-14 08:56:06 -05:00
Runtime
Add proper support for streamed geometries (geometries initialized as StreamingDestination) when dynamic ray tracing is enabled:
2022-11-14 08:48:54 -05:00
ThirdParty
Fixes compilation issues with tvOS and MetalRT.
2022-11-11 19:36:55 -05:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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