Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeDelegates.cpp
guillaume arruda 4f79176477 Add compile in StateTree PostLoad and compile on PIE begin to state tree so that the trees are never out of sync with the editor state in game
Add validation warning if the state tree is not compiled to prevent uncompiled state tree to be submitted
#rb mikko.mononen

[CL 33001894 by guillaume arruda in ue5-main branch]
2024-04-16 11:14:34 -04:00

25 lines
667 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "StateTreeDelegates.h"
namespace UE::StateTree::Delegates
{
#if WITH_EDITOR
FOnIdentifierChanged OnIdentifierChanged;
FOnSchemaChanged OnSchemaChanged;
FOnParametersChanged OnParametersChanged;
FOnGlobalDataChanged OnGlobalDataChanged;
FOnStateParametersChanged OnStateParametersChanged;
FOnBreakpointsChanged OnBreakpointsChanged;
FOnPostCompile OnPostCompile;
FOnRequestCompile OnRequestCompile;
FOnRequestEditorHash OnRequestEditorHash;
#endif // WITH_EDITOR
#if WITH_STATETREE_DEBUGGER
FOnTracingStateChanged OnTracingStateChanged;
#endif // WITH_STATETREE_DEBUGGER
}; // UE::StateTree::Delegates