You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
This is a quick hack to unblock some projects. When landscape layer merging sees a blueprint brush flagged to capture boundary normals, it makes a copy of the heightmap returned by the brush. Then when calculating final normals for the landscape, on the boundaries it uses the captured heightmap instead of the final heightmap. #rb jonathan.bard [CL 27031173 by chris tchou in ue5-main branch]