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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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10e2c9f2adb5cd9b85d338a24d949e7f07930cb4
UnrealEngineUWP/Engine/Source
History
Lauren Ridge 10e2c9f2ad Merging //UE4/Dev-Main to Dev-VREditor (//UE4/Dev-VREditor) 3351767
#rb none

[CL 3352034 by Lauren Ridge in Dev-VREditor branch]
2017-03-17 14:14:42 -04:00
..
Developer
Merging //UE4/Dev-Main to Dev-VREditor (//UE4/Dev-VREditor) 3349153
2017-03-16 11:59:50 -04:00
Editor
VR Editor: - Gizmo animation when aiming at it only check for interactor that has a laser.
2017-03-17 12:18:01 -04:00
Programs
Merging //UE4/Dev-Main to Dev-VREditor (//UE4/Dev-VREditor) 3351767
2017-03-17 14:14:42 -04:00
Runtime
Removing left eye overscan changes
2017-03-16 16:11:58 -04:00
ThirdParty
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527)
2017-03-10 15:37:02 -05:00
UE4Client.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3277940)
2017-01-30 16:52:08 -05:00
UE4Editor.Target.cs
Make it easier to reproduce non-unity/non-pch errors when building locally - compile all modules by default for the UE4Editor target, and disable PCHs when doing a single file compile (currently assumes PCH is already built).
2017-02-02 15:29:11 -05:00
UE4Game.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3277940)
2017-01-30 16:52:08 -05:00
UE4Server.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3277940)
2017-01-30 16:52:08 -05:00
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